Memory fragmentation management
Trezor-core memory is managed by a mark-and-sweep garbage collector. Throughout the run-time of the firmware, the memory space gets increasingly fragmented as the GC sweep is initiated at arbitrary points.
To combat fragmentation, we attempt to thoroughly clear the memory space after finishing every workflow, and keep only a limited set of modules alive at all times. These must take care to not hold external references.
Always active modules
The following modules are kept loaded at all times:
trezor
trezor.utils
storage
storage.common
storage.cache
storage.device
storage.fido2
trezor.pin
- held alive because the functionshow_pin_timeout
is registered as a callback fortrezorconfig
and storage unlock operationsusb
The above modules are only allowed to import C modules (trezorconfig
, trezorutils
,
trezorcrypto
, etc.) or each other. We currently do not have any automation to enforce
this, so please be careful when editing them.
Presizing
To save storage, Micropython only preallocates 1 slot in a module dict. Most of our modules use more slots than that. This means that the dict is reallocated, possibly several times. This is inconvenient at most times, but especially undesirable when it would happen to an always-active module at some point at run-time. The allocator would put the newly reallocated dict somewhere in the middle of the GC arena, and it would stay there.
This does happen in practice: e.g., when you import trezor.strings
, a new reference
strings
is inserted into the trezor
module.
For this reason, we call utils.presize_module
on trezor
and storage
at first
import time. The sizes are determined empirically and it might be necessary to raise
them in the future.
The backing storage for sys.modules
can also be reallocated at run-time. We configure
Micropython to preallocate 160 slots in mpconfigport.h
variable
MICROPY_LOADED_MODULES_DICT_SIZE
. This is asserted at the end of unimport in
trezor.utils
, so if we ever need more modules than that, the test suite should catch
it.
Top-level and function-local imports
In order to keep the imported image size in check, in certain places we avoid importing something at top-level, and instead import it in a function which actually needs the functionality. That way the module can be imported without immediately pulling in all of its possible dependencies.
The following imports trezor.ui
at import time - when importing module
, trezor.ui
is always imported, regardless of whether anyone calls the function draw_foo
:
# module.py
import trezor.ui
def draw_foo():
trezor.ui.display.draw_text("Foo")
The following defers the import until the function is called:
# module.py
def draw_foo():
import trezor.ui
trezor.ui.display.draw_text("Foo")
The general rules of thumb are as follows:
C modules can always be imported.
These do not take any space in RAM.
Always-active modules can always be imported.
They are always active, so we do not need to worry about allocating.
In apps.*
, we prefer clarity over optimization.
It might still be useful to, e.g., avoid importing trezor.ui.layouts
for operations
that are sometimes silent, but it is not too important. All of the application code is
scrubbed from memory when the workflow exits.
In system modules, we are extra careful.
This means apps.base
, apps.common
, and everything outside the apps
namespace.
A module should only import on top-level if the import is either:
- C module or an always active module,
- a module that is expected to already be imported when this module is loaded
(this is often the case in
apps.common
-- e.g.,trezor.workflow
is not always active, but is presumed active as soon assession
is up), - small module without further dependencies,
- something without which the whole module doesn't make sense (this is usually the case
with layout code:
apps.common.confirm
doesn't make sense without importingtrezor.ui
)
Avoid importing trezor.ui
.
The trezor.ui
namespace is one of the largest in the codebase, not counting
application code. Importing the trezor.ui
module alone is not a big problem, but
pulling in anything from trezor.ui.layouts
or trezor.ui.components
usually means
loading the full UI machinery. We only want to do that if we are sure that whoever is
importing us is going to be drawing things.